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Giants creating “game-management team” to avoid late-game errors

New York Giants v Dallas Cowboys

ARLINGTON, TX - SEPTEMBER 13: Eli Manning #10 of the New York Giants at AT&T Stadium on September 13, 2015 in Arlington, Texas. (Photo by Ronald Martinez/Getty Images)

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The Giants closed out games in the 2015 season with all the grace of a hippopotamus dancing the tango and coach Ben McAdoo would like to avoid similar results during his first season running the show.

McAdoo revealed one of his ideas to get the team operating more competently in the final moments at the league meetings in Florida on Wednesday. McAdoo said that the Giants would establish a “game-management team” of about six members that will meet on Fridays or Saturdays to make sure “we’re seeing the same things as the game develops.”

“It’s like anything else. It starts with communication first,” McAdoo said, via NJ.com. “We need to have open lines of communication first. We need to be on the same page, especially at the end of games and each half. You want to end half with the ball. Two-minute [offense] at the end of the first half and either the two-minute or four-minute [offense] at the end of the game. The more we can be on the same page and have opens lines of communication and have guys willing to speak up at the end of games to ensure that that gets done it’s important.”

Given the multitude of possible ways games can unfold, you can’t prepare for every possible situation that will arise on a given Sunday. Increasing the situational awareness about things like managing the clock, when to take a sack rather than throwing the ball away and the like is possible, though, and it seems McAdoo wants the team to be sharper on that front than they were last season.